Nie tylko o tibii...
Eloo mam do zaprezentowania spell który wali dookoła nas stzałami. Jest on dla paladyna 45lvl+ i zabiera 500 many. Silny coś jak Hell's Core (exevo gran mas flam). A więc tak:
Najpierw w data/spells/scripts robimy plik Arrow Rain a w nim:
Spoiler:
-- Arrow Rain --
local acombat = createCombatObject()
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 255)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 2)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.8, -120, -1.5, -120)
local arr = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}
}
local area = createCombatArea(arr)
setCombatArea(acombat, area)
function onTargetTile(cid, pos)
doCombat(cid,combat,positionToVariant(pos))
end
setCombatCallback(acombat, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
function onCastSpell(cid, var)
return doCombat(cid, acombat, var)
end
Potem w data/spells/spells.xml dodajemy linijke:
Spoiler:
<instant name="Arrow Rain" words="exevo con hur" lvl="45" maglv="16" mana="500" soul="0" exhaustion="0" prem="1" enabled="1" script="arrow rain.lua"><vocation id="3"/><vocation id="7"/></instant>
skrypt nie mój
Ostatnio edytowany przez Relix (2009-03-15 13:19:28)
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