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#1 2009-03-11 08:04:56

Nix

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Zarejestrowany: 2009-02-17
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Rozszerzające się Ultimate Explosion

1. Skrypt nie jest mój

2. To Tak wchodzimy w spells/scripts/ultimate explosion.lua

Usuwamy zawartość i wklejamy to:

Kod:

    ---------- Special UE By WilkU --------------

    local combat1 = createCombatObject()
    setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
    setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

    local combat2 = createCombatObject()
    setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
    setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

    local combat3 = createCombatObject()
    setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
    setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

    local combat4 = createCombatObject()
    setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
    setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

    local combat5 = createCombatObject()
    setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
    setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
    setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

    arr1 = {
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
    {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
    {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    }

    arr2 = {
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
    {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
    {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
    {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
    {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    }

    arr3 = {
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
    {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
    {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
    {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
    {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
    {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
    {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    }

    arr4 = {
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
    {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
    {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
    {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
    {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    }

    arr5 = {
    {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
    }

    local area1 = createCombatArea(arr1)
    local area2 = createCombatArea(arr2)
    local area3 = createCombatArea(arr3)
    local area4 = createCombatArea(arr4)
    local area5 = createCombatArea(arr5)
    setCombatArea(combat1, area1)
    setCombatArea(combat2, area2)
    setCombatArea(combat3, area3)
    setCombatArea(combat4, area4)
    setCombatArea(combat5, area5)

    local function onCastSpell1(parameters)
        doCombat(parameters.cid, parameters.combat1, parameters.var)
    end

    local function onCastSpell2(parameters)
        doCombat(parameters.cid, parameters.combat2, parameters.var)
    end

    local function onCastSpell3(parameters)
        doCombat(parameters.cid, parameters.combat3, parameters.var)
    end

    local function onCastSpell4(parameters)
          doCombat(parameters.cid, parameters.combat4, parameters.var)
    end

    local function onCastSpell5(parameters)
          doCombat(parameters.cid, parameters.combat5, parameters.var)
    end

    function onCastSpell(cid, var)
    local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 }
    addEvent(onCastSpell1, 0, parameters)            to czas do nastepnego okręgu
    addEvent(onCastSpell2, 500, parameters)         to czas do nastepnego okręgu
    addEvent(onCastSpell3, 700, parameters)          to czas do nastepnego okręgu
    addEvent(onCastSpell4, 900, parameters)           to czas do nastepnego okręgu
    addEvent(onCastSpell5, 1100, parameters)         to czas do nastepnego okręgu

    end

3.Komentujcie

4. Miłej zabawy


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#2 2009-03-13 20:08:50

Axlii

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Skąd: Leszno
Zarejestrowany: 2009-02-18
Posty: 7
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Re: Rozszerzające się Ultimate Explosion

calkiem calkiem  8/10


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