Dark Side OTS

Nie tylko o tibii...


#1 2009-02-22 19:16:13

Nix

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Zarejestrowany: 2009-02-17
Posty: 119
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Dyskoteka

Ten skrypt został znaleziony na innym forum


Witam, prezentuję skrypt na dyskotekę na OTS.

Spoiler:



    -- ***Basic colours
    -- BLUE = 5
    -- RED = 180
    -- YELLOW = 210

    -- ***More colours
    -- CRYSTAL = 65
    -- BROWN = 78
    -- PLATINUM = 89
    -- PURPLE = 147
    -- ORANGE = 198
    -- PINK = 203 <- low noticability

    -- ***Even more colours focused around different tints
    -- DARKRED = 36
    -- DARKBLUE = 2
    -- DARKGREEN = 6
    -- LIGHTGREEN = 30
    -- LIGHTBLUE = 35
    -- LIMEGREEN = 174 <- most recognizable as yellow

    -- ***Normal lights
    -- LIGHTGREY = 172 <- normal light
    -- WHITE_EXP = 215 <- normal light
    -- SKYBLUE = 179 <- normal light
    -- GREY = 129 <- normal light

    -- ***No category
    -- BLACK = 1 <- dark dark blue
    -- NONE = 255 <- weird mix of pink red and purple

    This is from global.lua but sorted, the script will randomize everything between 1-255 for light and text. This is only FYI.

tu macie screen http://img392.imageshack.us/img392/8048 … ke6yo4.jpg





* Przypadkowe efekty są bardzo dobre.
* Kolorowy fajny tekst.
* Muzyczne efekty ustala losowo.
* Zmieniamy intensywność światła.
* Różne wiadomości takie jak "Zaczynamy dyskotekę!"
* Możesz wybrać sobie nagrodę, a inaczej mówiąc ją "wytańczyć".
* Łatwe modyfikowanie.

Krok 1

W map edytorze zrób pokój nie ważne czy 3x3, czy 6x6. Ustaw Actions 9777.

Krok 2
Jeśli chcesz robić inne pokoje np. 2, czy 3 to musisz zmienić to w movements.xml.

Krok 3
Dodajemy do movements.xml:

    Spoiler:

    <movevent event="StepIn" actionid="9777" script="fireinthedisco.lua" />

Teraz tworzymy plik fireinthedisco.lua a w nim:

Spoiler:



    -- Disco made by Roman
    -- Roman - OTFans
    -- Simple condition setup - gives players utani gran hur effect
    -----------------------------------------------------------------------------------------------------------------------------
    local combat = createCombatObject()
    setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
    setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
    local condition = createConditionObject(CONDITION_HASTE)
    setConditionParam(condition, CONDITION_PARAM_TICKS, 500*3) -- set the value to the same as bottoms value of lightTicks * 5
    setConditionFormula(condition, 0.70, 300, 0.70, 300)
    setCombatCondition(combat, condition)
    -----------------------------------------------------------------------------------------------------------------------------
    function onStepIn(cid, item, pos)
    -- Basic Configurations
    -----------------------------------------------------------------------------------------------------------------------------
    local lightLevel = 8 -- 1-10 (could be very wrong <img src="http://otfans.net/images/smilies/tongue.gif" border="0" alt="" title="Tongue" class="inlineimg" />Wink
    local lightTicks = 500 -- set how long each light should stay on for, leave as it is if you dont know
    local moneyChance = 15 -- set a value and it will look like this: (1 in 10) for example, if you set 20 then it will be (1 in 20) chance
    local rewardType = 1 -- set to 1 for gold, 2 for platinum, or 3 for crystal NOTE: not recommended to set crystal coins, you can set to some other differnent coin like token and trade with NPC for prizes
    local minMoney = 1 -- min amount of coins to get
    local maxMoney = 90 -- max amount of coins to get
    local maxTime = 1*60*1000 -- max time allowed in disco until kick - change "1" to different values to set different minutes
    -----------------------------------------------------------------------------------------------------------------------------
    local gold_ID = 2148 -- gold coin ID
    local plat_ID = 2152 -- platinum coin ID
    local crystal_ID = 2160 -- crystal coin ID
    -----------------------------------------------------------------------------------------------------------------------------
    -- Roman - OTFans
    local reward = 2148 -- no touchie!
    local lighttextColours = {"5", "180", "210", "65", "78", "89", "147", "198", "203", "36", "2", "6", "30", "35", "174", "1", "255"} -- ignore for now
    local lighttextRND = math.random(1, 254)
    local effectRND = math.random(21,24)
    local moneychanceRND = math.random(1,moneyChance)
    local moneyRND = math.random(minMoney,maxMoney)
    local disco_stat = 0
    local disco_status = getPlayerStorageValue(cid,9777)
    -----------------------------------------------------------------------------------------------------------------------------
    -- Roman - OTFans
    if rewardType == 1 then
    reward = gold_ID
    elseif rewardType == 2 then
    reward = plat_ID
    elseif rewardType == 3 then
    reward = crystal_ID
    end
    -- Roman - OTFans
    -----------------------------------------------------------------------------------------------------------------------------
    if item.actionid == 9777 then
    if disco_status == -1 then
    local var = positionToVariant(getPlayerPosition(cid))
    doCombat(cid, combat, var)
    doPlayerSendTextMessage(cid,22,"Start the disco!")
    doSetCreatureLight(cid, lightLevel, lighttextRND, lightTicks)
    doSendAnimatedText(getPlayerPosition(cid), "Disco!", lighttextRND)
    doSendMagicEffect(getPlayerPosition(cid), effectRND)
    if moneychanceRND == 1 then
    doPlayerAddItem(cid,reward,moneyRND)
    doPlayerSendTextMessage(cid,22,"Moneh is flowin in!")
    end
    if disco_stat == 0 then
    addEvent(DiscoCheck,maxTime,cid)
    disco_stat = 1
    end
    else
    doPlayerSendCancel(cid, "You have already participated in this disco parteh!")
    end
    end
    end
    -----------------------------------------------------------------------------------------------------------------------------
    -- Roman - OTFans
    function DiscoCheck(cid)
    setPlayerStorageValue(cid,9777,1)
    end
    -- Roman - OTFans
    -----------------------------------------------------------------------------------------------------------------------------

Krok 4
Ustaw wszystkie konfiguracje.

Spoiler:



    local lightLevel = 8 -- 1-10 (could be very wrong <img src="http://otfans.net/images/smilies/tongue.gif" border="0" alt="" title="Tongue" class="inlineimg" />Wink
    local lightTicks = 500 -- set how long each light should stay on for, leave as it is if you dont know
    local moneyChance = 15 -- set a value and it will look like this: (1 in 10) for example, if you set 20 then it will be (1 in 20) chance
    local rewardType = 1 -- set to 1 for gold, 2 for platinum, or 3 for crystal NOTE: not recommended to set crystal coins, you can set to some other differnent coin like token and trade with NPC for prizes
    local minMoney = 1 -- min amount of coins to get
    local maxMoney = 90 -- max amount of coins to get
    local maxTime = 1*60*1000 -- max time allowed in disco until kick - change "1" to different values to set different minutes


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